In part four of his series Guest Author Kyle Albert shows us how a headset can interpret the emotions of a gaming player based entirely on the brain’s electrical impulses.
Mind Controlled Devices – Part 3
In part three of our mind controlled series Guest Author Kyle Albert takes us for a ride in a car that can be driven by thoughts alone.
Mind Controlled Devices – Part 2
There are new developments in the field of artificial limbs and prosthetics that are considered light-years ahead of any predecessor that has come before.
Is Oversharing Really So Awful?
In the past year I have blogged, tweeted, and updated about a lot of subjects other people avoid. I am an oversharer, but if oversharing is so wrong, why does it feel so good?
Mirror Mirror
“Mirror mirror in the sky who could possibly be brighter than I?” Ah yes, vanity— The pride of the 7 deadly sins, a narcissistic belief in one’s own abilities that blinds the individual to the grace of Gaea. It is the sin master in the party room, the source of much shaking in the sin making department, but what tune are we dancing to?
Mind Controlled Devices – Part 1
As mobile devices become hands-free with the discovery of wearable devices, it’s not inconceivable that mind controlled devices will soon find their way into our lives. In this five part series we will present the innovations that could one day turn this dream into a reality.
The Sad Demise Of The Screensaver
Montreal based writer DC Stubbs gives us a light look at the demise of the once proud screensaver.
What Is A Superhydrophobic Coating?
A Superhydrophobic Coating is a coating that will completely repel almost any liquid. Check out this amazing demonstration of a new technology based on Nanotechnology!
Snap Happy
Online profiles now require constant documentation of everyday life. Is our habit of photographing our every activity changing the way we view our lives and the lives of others?
Mobile Minutes Exchanged as Currency in Africa
In parts of Africa, currency has taken on a new, high-tech form: pre-paid airtime. Cell phones can not only be used for texting, playing games, and updating Facebook profiles; but also for the exchange of goods and services in real life.
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